c#-如何告诉另一个脚本在 Unity 中实例化一个特殊的预制件?
发布时间:2022-09-07 03:39:05 396
相关标签: # flask
我有生成障碍顺序的代码:
using UnityEngine;
using System.Collections.Generic;
public class GroundSpawner : MonoBehaviour
{
public GameObject groundTile;
public static string item;
private List listOfChoices = new List{"box", "antitank", "barricade", "wheels"};
private List roadList = new List();
Vector3 nextSpawnPoint;
void Start()
{
roadList = GenItemList(10, 2);
for (int i = 0; i < roadList.Count; i++)
{
item = roadList[i];
GameObject temp = Instantiate(groundTile, nextSpawnPoint, Quaternion.identity);
nextSpawnPoint = temp.transform.GetChild(1).transform.position;
}
}
public List GenItemList(int numOfItems, int numOfTanks)
{
List returnList = new List();
for (int i = 0; i < numOfItems; i++)
{
int randomIndex = Random.Range(0, listOfChoices.Count);
string add = listOfChoices[randomIndex];
returnList.Add(add);
}
for (int i = 0; i < numOfTanks; i++)
{
int randomIndex = Random.Range(1, numOfItems);
returnList[randomIndex] = "tank";
int tankIndex = randomIndex;
int numOfMolotoves = Random.Range(1, 4);
for (int j = 0; j < numOfMolotoves; j++)
{
randomIndex = Random.Range(0, (tankIndex - 1));
if(returnList[randomIndex] != "molotov")
{
returnList[randomIndex] = "molotov";
}
else
{
numOfMolotoves++;
}
}
}
return returnList;
}
}
在void Start()
有一句话:
item = roadList[i];
这条线是我想要制造的障碍物(盒子、路障、轮子、反坦克或燃烧弹)。
我有GroundTile
那已经GroundTileScript
.我举例说明GroundTile
,但我该如何判断电流GroundTile
例示item
从…起GroundScript
? 真的有可能吗?
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