unity3d-有没有在c#中创建自定义关键字的方法?
发布时间:2022-03-23 12:36:33 343
相关标签: # c++# flask
我创建了这个简单的类,它的性能类似于if语句,但只有在其被触发时:
///
/// Triggers the specified code in the execution block the first time that the paramaters return true
///
///
///
public When(Func validator, Action executor)
{
this.validator = validator;
this.executor = executor;
//Creates an object to start the coroutine
GameObject dummyObj = new GameObject("_WhenClassDummyGameObjectForCoroutine");
dummyObj.AddComponent().StartCoroutine(WhenCoRo());
dummyObj.hideFlags = HideFlags.HideInHierarchy;
}
public IEnumerator WhenCoRo()
{
yield return null;
while (true)
{
if (validator.Invoke())
{
executor.Invoke();
yield break;
}
yield return null;
}
}
问题是,你需要以一种非常复杂的方式调用它:
When when = new When(() => b > a,
() =>
{
Debug.Log("When Has Been Triggered");
}
);
我想做的是:
when (b > a)
{
Debug.Log("When Has Been Triggered");
}
有人知道如何做到这一点吗?
特别声明:以上内容(图片及文字)均为互联网收集或者用户上传发布,本站仅提供信息存储服务!如有侵权或有涉及法律问题请联系我们。
举报